Station Turrets not firing (OOS) My defense platforms and even enemy stations aren't firing when I'm not in the sector. Fly every ship, TRADE and FIGHT to BUILD your empire with modular station construction and THINK carefully when embarking on an epic journey. Shields will absorb damage taken until they are depleted but only start to recharge after not having taken damage for a period of time. This means that in x4 foundations turrets not firing until you get the 1st hit. Yes, it is a known bug with the latest beta. 18. Press question mark to learn the rest of the keyboard shortcuts. engine and chassis mod -> for more speed -> staying out of their range -> gg Most ships have blind spots from which they can not attack making ideal spots for their enemies to manoeuvre into. X4 Manual: But everything was working fine up until, I think, Beta 7. I installed 3.2 beta and that seems to have fixed it. If you want to know in x4 foundations how to use mining turrets just set up this behavior and go close to an asteroid and you will see it will work automatically for you. Attack Enemies: Attack any hostiles. If you set the turrets to attack all enemies, do they not fire? I've tried changing them to attack fighters, attack all enemies, etc and they just sit there. Which are better in your opinion? Dec 2, 2018 @ 7:06am Ah Thanks my Turrets are Pulse Turret #3. close. A Argon Miner fully equipped to collect silicon in grand exchange or Argon Prime will generate 60k every ~10 mins. After 60 seconds of firing, the Bolt, Plasma, and Pulse turrets each did 60k damage to the Xenon K's shield HP. doesnt go to asteroids or anything. Turret Settings Fly every ship, TRADE and FIGHT to BUILD your empire with modular station construction and THINK carefully when embarking on an epic journey. [Beta 6] Fixed Split L Dumbfire Turrets not firing. Your foward facing guns can be used for mining and you will be all set. Games. Press question mark to learn the rest of the keyboard shortcuts. This mod is not compatible with all mods that modify the weapons. The Concept for this is simple but once you understand the Fleet logic in the game it becomes more versatile and efficient. X4 Wiki: Bolts have much higher DPS. ive tried changing the settings to defend, attack my enemy, attack all enemies, disarming and arming them. The Something Awful Forums > Discussion > Games > X4: Foundations - Not another Rebirth ... [Beta 2] Fixed turrets sometimes not firing on valid targets. This sucks because I spent so much time creating a fleet, so I could finally tear down some Xenon stations which previously were proving to be a headache, but now my fleet is pointless as no stations fire unless I'm in the sector. The Something Awful Forums > Discussion > Games > X4: Foundations - Not another Rebirth ... [Beta 2] Fixed turrets sometimes not firing on valid targets. It is related to the changes to OOS combat they introduced. Does that then affect all the turrets? There are however often some blind angles on a ship, where the turrets can not fire on an attacker - use this to your advantage when attacking a large ship with turrets! The only way I can get my turrets to fire at structures is by 'Attack my target' with it targeted and ONLY after coming from initially being set to Defend. The available options are: Defend behavior is in x4 foundations turret settings that consist to defend your ship by attacking everyone will attack your first. The addition of the Split have added some powerful ships, and the Cobra is the star of this show with a crew capacity of 26 it’s the largest M ship crew allowing for plenty of Marines. They'd make a great utility and a meaningful difference between fighters, heavy fighters and interceptors. [Beta 2] Fixed autopilot aborting travel mode either too late or much too early. X4: Foundations - How to Cap Destroyers with 3 M Ships What You Need. Although an individual ship can be good at dueling opponents, superior numbers are another way to win battles. I had pretty much done that already. Manage an empire or EXPLORE space in first person. Turrets will automatically fire at targets prioritising certain targets based on the mode they are set to. Apparently hit rates is now taken into account and there is a bug that makes S and M ships evade like newtypes. Weapons you can use manually, Turrets, Missiles and Mines. Other X4: Foundations Guides: 1. Damn thing keeps kicking out P's and my flak turrets and plasma turrets on my Odysseus are sitting quiet. Exist several different types of weapons to choose from, that can help us create fun and effective loadouts. but now you still have 2-3 km range buffer for mistakes. Is there any fix for this? Defend Ship: Returns fire … my current fix is while controlling the ship, Set all turrets to Defend, then set to 'Attack MY Target' then Left click target the station, they should start firing at it then. Their statistics are the same as the S guns MK2. You need to stop the enemy ship production. Lifetime has been increased so ranges now are far greater than vanilla (8km for pulse laser , 5km for beam etc, 10km for plasma) All turrets … Defend Ship: Returns fire on anything that attacks the ship. My take: "Not gonna say I like it, but I take it. Please Don't Forget to Subscribe, Comment, Like! Ship was built with the plasma turrets. ", More posts from the X4Foundations community, X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. videogame_asset My games. Connection of the sextors. X4 Tutorial – Weapons. Anyone else having this? How to Control Turrets? They are armed. Please Don't Forget to Subscribe, Comment, Like! The weaponsare quite important for a successful playthrough, since they allow us to hunt down enemies but also protect our trading and mining fleets from hostiles. Each turret's bullet value was set to 1k DPS and I was firing against a target with 1k shield HPS regen. Maybe it's the mods I have installed? The addition of the Split have added some powerful ships, and the Cobra is the star of this show with a crew capacity of 26 it’s the largest M ship crew allowing for plenty of Marines. It's not all about damage - at least I never used the rear turrets in X3 for damage - they always had fast firing lasers for missile defense. Even with the strongest missiles. more in the middle. X4: Foundations. ... Super important – The left mouse button does not fire weapons in this game (for some awful reason), instead it is used to select obejcts on the screen and move your ship. Pulses and bolts and accurate enough at that range. Also im kinda firing up a new game after not playing for awhile. This prompted me to go into the settings of each individual destroyer/carrier and set the turrets to fire at every enemy. Press question mark to learn the rest of the keyboard shortcuts. For turrets you can use turret_shortrange/ turret_midrange/ turret_longrange or turret_mining. X4 Manual: 1 Summary 2 Ship Statistics 3 Production 4 Notes Xenon I The Ifills theXenonBattleshiprole and is the other one of two reasons why an X4 game will always end-up with a combat element to it. Found a case where turrets don't seem to fire on the current target. We use cookies on our websites for a number of purposes, including analytics and performance, functionality and advertising. X4: Foundations – Basic Concepts for New Players; ... Turrets will automatically fire at targets prioritising certain targets based on the mode they are set to. The M turrets are now real weapons that can do damage. Was leary of bring in my other destroyers until I had popped all the L turrets on the station. Your foward facing guns can be used for mining and you will be all set. If you set the turrets to attack all enemies, do they not fire? The Beams have an extended range; The hull of the turrets and shields has been increased (x4). ive built a raptor carrier and have it fitted with mostly flak turrets but ive replaced them with other types with same issue. now you just need ex. close. close. Might have to play something else until then as NPC stations seem to be falling without a fight and I can't protect everyone. … The Beam turret on the other hand only made a small scratch of a couple hundred damage, ostensibly due to damage rounding. The 3.20 update introduces a new feature, Trade Rules, which gives players finer control over the buying and selling of each ware at stations, and allows creation of templates for these rules which can be applied to entire empires, multiple stations, or … Flak turrets were added in. If they don't kick in soon, I'll be swamped by P's. It’s fixed in the 3.20 beta. [Beta 2] Fixed autopilot aborting travel mode either too late or much too early. level 1. Nope. To stop your turrets you must go away from the enemy enough to have your turrets out of range. X4: Foundations – Controls 2. just kinda floats around. 1km range on beams turrets means it doesn't get as much chance to shoot. Eventually to many khaak show up and they do get destroyed but it take a long while. Manage an empire or EXPLORE space in first person. Report Save. There was a bug in 3.10 where if you built a ship without turrets at first then added them later it would have issues attacking. They always seem to go down quicker than small fighters when I send them against capital ships, One enemy station with full turrets didn't shoot...me, while I was there, right there wreking it with an S class ship...maybe they were in break time, meanwhile I shoot down all the turrets in the station. Station Turrets not firing (OOS) My defense platforms and even enemy stations aren't firing when I'm not in the sector. Defend behavior is in x4 foundations turret settings that consist to defend your ship by attacking everyone will attack your first. Defend Ship: Returns fire on anything that attacks the ship. 8 months ago. :.Discord: http://discord.me/StoneLegionTwitter: http://twitter.com/KaneHartSteam: http At this point in x4 foundations use turrets becomes automated in function of the chosen option. This sucks because I spent so much time creating a fleet, so I could finally tear down some Xenon stations which previously were proving to be a headache, but now my fleet is pointless as no stations fire unless I'm in the sector. [Beta 6] Fixed Split plot fleet delivery mission getting stuck if mission was active during last update (problem introduced in 4.00). X4: Foundations – Trading Wares and Player Inventory Items; Key Remapping. by CaptDom » Tue, 4. X4: Foundations – Sector Map 3. X4: Foundations – Crystal Mining 4. videogame_asset My games. I can get the turrets to fire if I pick fire on my target, but that sucka when attacking a station. It won over bolts due to down time. When fighting the Xenon (or, well, anyone else for that matter) fly through the sector first, target and destroy the storage modules of the wharf, shipyard, solar power plants that you find. We use cookies on our websites for a number of purposes, including analytics and performance, functionality and advertising. Games. X4 Wiki: Are miners different now? By using a Task force structure and Press question mark to learn the rest of the keyboard shortcuts. All M turrets = M gun Mk1 in speed, lifetime, fire rate and damage All L turrets = M gun Mk2 in speed and, fire rate and they do 150% damage of the said gun. I generally stick with the pulse turrets for defense purpose. February 2019 - by Lars Bodin. This sucks because I spent so much time creating a fleet, so I could finally tear down some Xenon stations which previously were proving to be a headache, but now my fleet is pointless as no stations fire unless I'm in the sector. X4: Foundations. https://www.egosoft.com:8444/confluence/display/X4WIKI/X4%3A+Foundations+Manual X4 Foundations. The only way I can get my turrets to fire at structures is by 'Attack my target' with it targeted and ONLY after coming from initially being set to Defend. I also feel like OOS combat has been nerfed to hell. X4: Foundations. X4: Foundations - How to Cap Destroyers with 3 M Ships What You Need. Are medium ships any better for fleet battles in the beta? X4: Foundations – Beginner’s Guide 5. This value needs to reflect the type of weapon you are attaching the bullet to for turrets use turret_xxxx for mining use mining and or everything else use Weapon_standard--> This means that in x4 foundations turrets not firing until you get the 1st hit. New comments cannot be posted and votes cannot be cast, More posts from the X4Foundations community, X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. I started, did some cystal mining for startup cash, bought a mining ship, set it to sector automine in argon prime, dropped a resource probe off at the belt there and the miner just flys to a random spot and does nothing. Another update for X4: Foundations is live!. X4: Foundations – Basic Concepts for New Players M ships with turrets have a small panel with control modes at the top of your HUD. 2. share. Task Force Guide The Task Force A task force (TF) is a unit or formation established to work on a single defined task or activity. If you want to know in x4 foundations how to use mining turrets just set up this behavior and go close to an asteroid and you will see it will work automatically for you. I did a slight adjustment to the plasma cannons to fire only at cap ships. https://www.egosoft.com:8444/confluence/display/X4WIKI/X4%3A+Foundations+Manual I took out a shipyard and several solar plants. X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. I was trying to take out the storage modules first, but it started spamming P's and I was worried that with my turrets not firing I could have gotten swamped. For anyone else still on 3.1, I've noticed this too. Manage an empire or EXPLORE space in first person. Fly every ship, TRADE and FIGHT to BUILD your empire with modular station construction and THINK carefully when embarking on an epic journey. If both the turret max range for the enemy AI and the wall were to be increased, you can start fire fights along the wall sooner and from a distance. Ion Blaster: A very effectiv… https://www.egosoft.com:8444/confluence/display/X4WIKI/X4+Wiki+Home, Press J to jump to the feed. December 2018 26. X4: Foundations – Combat & Turret Settings Combat & Turret Settings Ships armed with weapons and turrets can shoot at other ships to deal damage to them. I'll see M miners do a dance with 5 khaak ships for hours. 8 months ago. Cardinal’s Redress. 1. ... X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. History has always been written by the victor and great treasures await those willing to take them by force. Ok thanks, was worried it was the mods or something wrong with my game but I'm sure it'll get resolved before the 16th then. My defense platforms and even enemy stations aren't firing when I'm not in the sector. M ships with turrets have a small panel with control modes at the top of your HUD. My carrier was just buzzing around the K but not firing at it because it hadn't been hit yet. My ship is equipped with ARG L Plasma turrets and I am in range of a Teladi Defence Platform, I marked its M dock and set my turrets to "Attack My Current Target" order, and nothing happens. ... up-scales some textures and slightly tweaks X Rebirth's fire and smoke effects attached to surface elements such as Engines, Shields, and Turrets Consider it in alpha state until Egosoft finishes heavy patching Permissions and credits Credits and distribution permission. M turrets have more range, L have +66% range than M; L Beam and Plasma have 15k km, firing that instant hit beam at 15km is insane. And its instant accuracy at 1km range is not that appealing. Target Target: Will only attack the selected target if it is hostile. Whether it is defending player owned traders from marauding pirates or galactic conquest there will always be plenty of reasons to be armed and dangerous. xenon turrets have ~ 6 km range in reallity u lose around 400-500m range for 2 main-weapons, because some sit not at the front of your ship. Cookies help us deliver our Services. Removed the annoying instant heatbar filling at the first fraction of a second when firing a beam weapon, -10% Beam weapon, -20% beam turret damage, -40% Khaak Damage. X4: Foundations FAQ. X4: F… Weapons you can Use Manually These are the weapons you will use early in the game and are efficient mostly on small and medium size ships, like fighters. I tried a few set-ups but no matter what, it always looks like I'm weaker with a loadout of tracking turrets compared to simple plasma turrets. no matter what i do the turrets will not fire, once in a while one or two will start firing but thats it. Your Great wall will only start firing with turrets that can reach your enemy at max range. https://www.egosoft.com:8444/confluence/display/X4WIKI/X4+Wiki+Home, Press J to jump to the feed. Most ships have blind spots from which they can not attack making ideal spots for their enemies to manoeuvre into. X4: Foundations – Basic Concepts for New Players M ships with turrets have a small panel with control modes at the top of your HUD. It now takes like 5 min for 5 Nemesis' kitted out with pulse to take down 1 Khaak Hive Queen - unless I jump into the sector then it dies in seconds. +7% Paranid max … I'm in sector and justed mounted an attack on a Xenon Warf. :.Discord: http://discord.me/StoneLegionTwitter: http://twitter.com/KaneHartSteam: http [Beta 6] Fixed completion of A Fearsome Flagship and An Ethical Challenge missions not completing Gathering Storm (problem introduced 4.00).
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